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Helios nerf
Helios nerf











helios nerf
  1. #HELIOS NERF UPDATE#
  2. #HELIOS NERF UPGRADE#

So, here's obviously what happened: there was a ticket to "Remove Helios' ability to scan lore fragments, to make the behavior consistent with fish". I made sure a bug got fixed bud, if you want changes to the design of this feature you are barking up the wrong tree, you should post in the forums. He also frankly sounds like he's incompetent. (#s "Text"), which will appear as Spoiler: or

helios nerf

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  • 33.6.4 Devstream #172 & Discussion Light Subreddit Theme Updated JFlair Emojis Spreadsheet Updated OctoDE Community Members

    #HELIOS NERF UPDATE#

    Update 33.6: Echoes of Duviri + Wisp Prime.But with its easy handling and use of magazines, it’d work just as well as your first choice for methodical target (or opponent) blasting. Rival-standard performance, comfortable (if large) handle, and easy to wield regardless of dominant hand? At the very worst, the Helios is a solid blaster to keep as a backup or loaner. The Helios design is a year old now, but still a potent package, and it’ll now be in team colors. Just keep in mind that you’re making the blaster harder to prime and adding more force internally that what it’s made for. If you’re in the mood for more power, the plunger is capable of accommodating short lengths of various aftermarket springs – I tend to add half of a spring from thrifted Xploderz blasters, but K26 and other spring replacements are also common. Gears mounted on either side of the plunger allow you to trade a long priming distance for a shorter prime of a beefy spring. Internally, the Helios is what you’d expect.

    #HELIOS NERF UPGRADE#

    If you want faster rate of fire, you’ll have to upgrade to more expensive (and electric) Rival blasters. In addition, proficient use can average 2 balls per second when it comes to the rate of fire. That’s a respectable velocity you’d expect from Rival, which usually claims “up to 100fps”. In testing, the Helios averaged 96fps with the included balls. It’s simply a matter of how the blaster works, and operating it as intended. Anything different can cause the internal “barrel” to get stuck trying to squish a Rival round, leading to the user needing to unjam the mechanism. The loading mechanism usually works flawlessly, provided you either let the breech return naturally or (if you’re not one to let go of the priming handle) push it back back fast enough to match. The Helios is an easy to use blaster, with one caveat. The blaster comes with a single, seven-round magazine. Note also the spring return on the priming handle, an improvement over the Apollo’s stiff priming hook.Ī single Rival rail sits on top of the blaster, to use with various accessories. The safety switch sits on both sides, allowing for ambidextrous use.Īlso allowing ambidextrous use is the priming handle, which is a separate piece that can be inserted (and removed) on either side of the blaster, simply by pulling back a button on the priming sled. A priming indicator also sits at the rear, showing the orange plunger when the blaster is ready to fire. The back of the blaster is thick and curved, allowing use as a shoulder stock. It has a large handle, due to it also serving as the magazine well. The Helios shares the same solid, no-nonsense blaster body design as other Rival blasters. Note that this blaster came from Canada, where it is already on Walmart store shelves. It demands a bit of patience in operation, but otherwise is a reliable, smaller spring-powered primary. The Helios is, as you’d expect, a respectable update to the original Apollo design. Now that the new colors are coming to store shelves (and appearing at Toy Fair), I’m going to fix that. Somehow, despite buying one and taking pictures, I never actually got around to writing a review.

    helios nerf

    The Helios has been on shelves for a while now, as a Phantom Corps addition to the Rival line.













    Helios nerf